Vidar's Houserules!
Noen nye klasser: (laget med Class Creator, fåes på TuDragons-siden.)
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The Ninja Character Class
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Description:
Ninja is a class thats a mixture of the fighter and the thief. The
ninja uses the stealth and dexterity of the thief and the strength of
the fighter.
Race: Non-humans Allowed
Combat Value: Warrior
Saves as: Rogue
Hit Dice:D6
Hit Points Past 9th: +1
Armor Allowed: None
Weapons Allowed: Limited
Initial NWP Proficencies: 4
Prime Requisites: Str (11),Dex (13),
Class Abilities:
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Backstab Ability
Climb Walls Ability
Hear Noise Ability
Hide in Shadows Ability
Move Silently Ability
Saltomortale
First Initiative
Priest Abilities
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Mage Abilities
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Class Restrictions
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Cannot own more than 6 magical items
Level Advancement
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Level Exp. Points. Hit Dice (D6)
1 0 1
2 1650 2
3 3300 3
4 6600 4
5 16500 5
6 33000 6
7 66000 7
8 123750 8
9 231000 9
10 478500 9+1
11 726000 9+2
12 973500 9+3
13 1221000 9+4
14 1468500 9+5
15 1716000 9+6
16 1963500 9+7
17 2211000 9+8
18 2458500 9+9
19 2706000 9+10
20 2953500 9+11
247500 Exp. Points per level after 9th. Gain 1 hp per level after 9th.
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The Sword Mage Character Class
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Description:
Sword Mages dedicate themselves to the study of both
Magic, and the art of fighting. Their primary interest
is that of Magic, the equivalent to that of a Mage,
and their combat prowess is the equivalent to that
of a priest.
Because of this extreme dedication, Sword Mages must
be lawful, and because of the balance their state of
mind must be in, they must also be neutral.
While they find CN characters odd, and CG annoying, they
have a hatred of CE characters, and will not under any
circumstances, associate with them.
Race: Non-humans Allowed
Combat Value: Priest
Saves as: Wizard
Hit Dice: D8
Hit Points Past 9th: +1
Armor Allowed: None
Weapons Allowed: One Class (Pick when character created)
Initial NWP Proficencies: 4
Prime Requisites: STR (12), INT (12)
Class Abilities:
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Fighter Exceptional Strength
Use Magic Items Ability (both Fighter and Mage items)
Mage Abilities
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Cast All Schools
Class Restrictions
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Must be Lawful
Must be Neutral
Cannot own more than 6 magical items
Cannot associate with one alignment (CE)
Has ethos that must be obeyed
Level Advancement
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Level Exp. Points. Hit Dice
1 0 1
2 2900 2
3 5800 3
4 11600 4
5 29000 5
6 58000 6
7 116000 7
8 217500 8
9 406000 9
10 841000 9+1
11 1276000 9+2
12 1711000 9+3
13 2146000 9+4
14 2581000 9+5
15 3016000 9+6
16 3451000 9+7
17 3886000 9+8
18 4321000 9+9
19 4756000 9+10
20 5191000 9+11
435000 Exp. Points per level after 9th. Gain 1 hp per level after 9th.
Spell Level
Level 1 2 3 4 5 6 7 8 9
1 1 -- -- -- -- -- -- -- --
2 2 -- -- -- -- -- -- -- --
3 2 1 -- -- -- -- -- -- --
4 3 2 -- -- -- -- -- -- --
5 4 2 1 -- -- -- -- -- --
6 4 2 2 -- -- -- -- -- --
7 4 3 2 1 -- -- -- -- --
8 4 3 3 2 -- -- -- -- --
9 4 3 3 2 1 -- -- -- --
10 4 4 3 2 2 -- -- -- --
11 4 4 4 3 3 -- -- -- --
12 4 4 4 4 4 1 -- -- --
13 5 5 5 4 4 2 -- -- --
14 5 5 5 4 4 2 1 -- --
15 5 5 5 5 5 2 1 -- --
16 5 5 5 5 5 3 2 1 --
17 5 5 5 5 5 3 3 2 --
18 5 5 5 5 5 3 3 2 1
19 5 5 5 5 5 3 3 3 1
20 5 5 5 5 5 4 3 3 2
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The Knight Character Class
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Description:
Armored type Knight
Race: Human Only
Combat Value: Warrior
Saves as: Warrior
Hit Dice: D12
Hit Points Past 9th: +3
Armor Allowed: All
Weapons Allowed: All
Initial NWP Proficencies: 5
Prime Requisites: STR (13), CON (13)
Class Abilities:
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Fighter Constitution Bonus
Fighter Exceptional Strength
Use Magic Items Ability (Fighter)
Class Restrictions
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Has ethos that must be obeyed - Chivalry
Level Advancement
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Level Exp. Points. Hit Dice
1 0 1
2 2250 2
3 4500 3
4 9000 4
5 22500 5
6 45000 6
7 90000 7
8 168750 8
9 315000 9
10 652500 9+3
11 990000 9+6
12 1327500 9+9
13 1665000 9+12
14 2002500 9+15
15 2340000 9+18
16 2677500 9+21
17 3015000 9+24
18 3352500 9+27
19 3690000 9+30
20 4027500 9+33
337500 Exp. Points per level after 9th. Gain 3 hp per level after 9th.